
While Wolfenstien was no doubt a revolutionary game, lead programmer John Carmack was never quite happy with the graphics in the game. Wolfenstien was a fairly simplistic point and click affair, you could not look up or down, all the walls were the same height, and all rooms were lit exactly the same. id Software would soon follow up Wolfenstien 3D with a game called Doom. By today's standards, the game's graphics are archaic. However, in the early 90s, they were obsolutely jaw dropping. Doom featured many varied environments, dozens of enemies on screen at once, devastating weapons, massive areas to explore, and enemies that would jump or teleport from out of nowhere to scare the bejesus out of you. Doom was a massive hit and caused huge waves in the video game industry. Many companies tried to improve on Doom's formula but only a small handful were successful in capturing its unique essence and even more simply licensed the game's "engine" to use for their own games, most notably for Star Wars: Dark Forces. Doom would go on to spawn two sequels and the Quake series of games. The movie is most closely based on the latest iteration of the series, Doom 3.

This is fairly standard sci-fi/horror fare for the most part. These Marines are purely disposable characters, existing only for the horrific monsters to pick off one at a time. Predictably, each time one is picked off, the rest of the group learns a bit more about the threat that they're facing. Not in time to save themselves, however. What's more, none of the characters in the movie are particularly compelling and all wear their motivations on right their shirt sleeve. Fortunately, we all know that the story is the last thing on our minds in a movie based on a game about shooting everything that moves.

Doom makes watching these throwaways die entertaining by splashing almost hilarious amounts of gore up on the screen, courtesy of a good variety of monsters pulled directly from the game. Creatures featured in the movie include zombies, a commando zombie, the many eyed imps (minus the flinging of fireballs), the massive hellknight, and the dog-like 'pinkies.' As a side note, having been such a good reproduction of the video games, the movie does fail to pit as many of these monsters against our doomed space marines as I would have liked. All these monsters, with the exception of the zombies, are confronted one at a time.
The good news is that all these monsters are faithfully reproduced from the games in all their spleandor. The bad news is that, like the games, Doom is a dark movie. Most of the time, the viewer is never given an adequate look at these great monsters. I'm not sure if this is to the movie's detriment or credit. That is to say, is it accurately reproducing the game or creating a creepy atmosphere? This movie never really does a great job at producing a creepy atmosphere, and when it does, it is usually only very temporary in order to create some deafeningly cheap scares.

Doom is rated R for Strong Violence/Gore and language and opened nation-wide in theaters on October 21st.
Nice review--the ads certainly do make it look just like the video game, for better or worse ...
ReplyDeleteI'm glad I stopped by. Keep the good stuff coming!
--d.a.